
A quiet revolution is taking place in the world of videogames. Gaming is being transformed: what was once regarded as a solitary pursuit for nerds is becoming one of the most social forms of entertainment.
Take the Xbox 360 – its online service has grown from basic friend information and voice chat with other players during online games, to full video chat, the ability to form parties that stay grouped no matter what people are doing and avatars as well.
Plus, coming soon, Facebook and Twitter integration.
The games are also changing – an online component is standard for most titles these days, while plenty of games focus almost entirely on online gameplay.
Gamers, after all, like to compete – but they also like to socialise and be part of a community. Few games demonstrate this better than World of Warcraft (WoW).
The Warcraft collective
In fact, for all the press that surrounds the game – discussing its popularity and cultural impact, the sensationalist treatises on WoW addiction, and the fine-toothed examinations of every new announcement – it’s not often recognised that WoW is an intensely social phenomenon.
This is an experience that works best with friends: whether real life or people met through the game. For many players it’s the friendships they have in-game that keep them coming back – and that’s by design.
While it is possible to play WoW on your own for a while, the “end game” is built entirely for teams.
To see all that WoW has to offer, you’ll need to join a guild and work together with other players. When you’re spending hours at a time, several days a week with people, it’s no wonder bonds form. In this game, being a loner just isn’t an option.
With 11.5 million people around the world paying a monthly subscription fee to play WoW, it would seem that gamers are more social than they’re often given credit for.
A great example of this is Blizzcon – an annual event held in Los Angeles by the game’s developer, Blizzard Entertainment.
It’s at this two day convention that the company makes its biggest announcements and gives the fans a chance to sit in on panels and play their upcoming games before release.
The 20,000 tickets for the 2009 event sold out in less than 30 seconds, and around 50,000 other people signed up to the pay per view service to watch it online.
There are a number of reasons tickets to this event are so sought after, but for WoW players one of the chief attractions is that Blizzcon represents a great opportunity to meet up with other players – often for the first time in real life, and the result is an event that feels – at times – like a school reunion; good humoured, social and rowdy.
Real mateship
People travel from all over the world to attend, and yes, a number of Aussies made the journey this year. Tarn Smith, a Sydneysider studying to be a jewel crafter, came to Blizzcon to meet up with guys he’s known since the game launched – almost five years ago.
Why is he still enthused about WoW after all this time?
“What keeps you going is the social aspect,” he said.
“It’s the only thing that really keeps you there after the content’s been beaten. That’s the one key thing.”
Dean and Brett Jones, two WoW players from Perth, also found the game useful from a social perspective.
“It was a way we connected with our real life friends,” Dean said.
“So if they lived in another town or another city, it was a good way for us to get into contact with them… it was an easier medium to talk to them through WoW than to – say – text them, give them a call or send them an email. It would be the place to find them.”
“A lot of my mates have stopped playing,” said Nick Carman from Sydney, “so I basically started up on a different server with a different bunch of people, and it is a whole new experience.”
For WoW, the people define the experience almost as much as the content, and the result is a player base with a strong sense of ownership over the game world.
WoW and Xbox Live are just two examples of a broad trend. Gaming as a whole is becoming an increasingly social space.
It’s time to finally shed that nerdy loner image; to step out from the basement into the light of day as a mature and social entertainment medium.